![]() It’s hard to adequately describe with words the multi-layered dynamic which makes up Gorogoa, the new game from developer Jason Roberts and publisher Annapurna Interactive, but it would also be a disservice to Roberts’ efforts to simply label it as a digital puzzle and call it a day. Yes, the player must work through the game’s story by solving different puzzles, but the way in which those puzzles are structured helps Gorogoa to stand out from most other puzzle games, even if its obtuse presentation often ends up being its own worst enemy.Īt first, Gorogoa’s gameplay layout seems incredibly simple, so much so that the player could be forgiven for assuming there won’t be much of a challenge to be found. The player is presented with four different square panels joined together in a 2×2 grid and soon moving images start appearing in those panels. By manipulating the images that appear in each of the panels, the player can help guide the boy along and clear any obstacles in his way.Ī lone boy spots a fantastical-looking creature while gazing through a window, prompting him to embark on a quest to gather five different pieces of fruit as an offering to the creature. Gorogoa does a decent job of easing players in with early-game puzzles that can be solved with little effort. If the boy walks over to the edge of a panel and is unable to proceed, placing an appropriate image from another panel next to it will result in a seamless transition from the image in the original panel to the new image. Soon, the player is also experimenting with zooming in and out of images, manipulating objects in both the foreground and background to open up new possibilities. By the time the player claims the first of the five fruit they need, Gorogoa’s true potential starts to blossom, but that potential sadly doesn’t remain consistent throughout the entire experience. Complete playthrough of Gorogoa, an innovative puzzle art game with original gameplay and a unique look
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